F/A-18C¶
Every panel the manager knows on the F/A-18C, in the order the Console Panels page lists them: what the panel is, then each switch, knob, lamp and gauge on it, what its positions do, and what it takes to wire. The Docs button on a panel in the manager opens that panel's section on this page.
[!NOTE] This airframe was generated from the simulator's own cockpit data. Panels marked draft have not been checked against a real cockpit yet, so names and grouping can still change. Wiring you record against a draft panel is kept when it is renamed.
Controls: 361. Panels: 57.
Left Console¶
FIRE TEST¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The fire and bleed air leak test switch, forward on the left console.
FIRE TEST · 3-position toggle, spring return · 2 pins
Tests the fire warning and bleed air leak detection loops. Spring-loaded back to the center. TEST A: Checks loop A: the three fire lights, both bleed lights and the voice warnings come on. NORM: Normal position. TEST B: Checks loop B the same way.
GROUND POWER¶
Draft: generated from the simulator, not yet checked against a real cockpit.
External power switch and the four ground power switches that feed aircraft systems while parked on a power cart.
EXT PWR · 3-position toggle · 2 pins
Connects external power once the ground crew has plugged it in. RESET: Spring-loaded. Hold briefly to reset the external power monitor. NORM: External power is used when it is available. OFF: External power disconnected.
GND PWR 1 · 3-position toggle, spring return · 2 pins
Selects which part of power group 1 runs from external power. Hold in A ON or B ON for three seconds and it stays there while external power is connected. A ON: Group A powered. AUTO: Normal, no ground power override. B ON: Group B powered.
GND PWR 2 · 3-position toggle, spring return · 2 pins
Same as GND PWR 1, for power group 2.
GND PWR 3 · 3-position toggle, spring return · 2 pins
Same as GND PWR 1, for power group 3.
GND PWR 4 · 3-position toggle, spring return · 2 pins
Same as GND PWR 1, for power group 4.
GEN TIE¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The guarded generator tie switch on the outboard edge of the left console.
GEN TIE · 2-position toggle · 1 pin
Guarded. Resets the generator tie after a fault so one generator can power both buses again. The GEN TIE caution lights while it is in RESET. NORM: Normal, guard closed. RESET: Resets the generator tie.
EXTERIOR LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Position, formation and strobe light controls. None of them work unless the exterior lights master switch on the left throttle is ON.
POSITION · Potentiometer · 1 analog input
Brightness of the red, green and white position lights, from OFF to BRT.
FORMATION · Potentiometer · 1 analog input
Brightness of the formation light strips, from OFF to BRT.
STROBE · 3-position toggle · 2 pins
Red anti-collision strobes on the tails. BRT: Full brightness. OFF: Strobes off. DIM: Reduced brightness.
FUEL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Fuel control panel: internal wing tank transfer, refueling probe, fuel dump and external tank transfer.
INTR WING · 2-position toggle · 1 pin
Controls fuel transfer from the internal wing tanks. NORM: Wing tanks transfer normally. INHIBIT: Wing tanks are held full.
PROBE · 3-position toggle · 2 pins
Moves the air refueling probe. EXTEND: Probe out for tanking. RETRACT: Probe stowed. EMERG EXTD: Extends the probe using emergency power when normal extension fails.
DUMP · 2-position toggle · 1 pin
Dumps internal fuel overboard down to the reserve level. ON: Dumping. OFF: Not dumping. DCS flips this switch on each press, so the manager presses it only when the sim and the panel disagree.
EXT TANK CTR · 3-position toggle · 2 pins
Transfer from the centerline drop tank. STOP: No transfer. NORM: Transfers when the internal tanks call for it. ORIDE: Transfers even with weight on wheels.
EXT TANK WING · 3-position toggle · 2 pins
Transfer from the wing drop tanks. STOP: No transfer. NORM: Transfers when the internal tanks call for it. ORIDE: Transfers even with weight on wheels.
APU AND ENGINE CRANK¶
Draft: generated from the simulator, not yet checked against a real cockpit.
APU start switch, the engine crank switch used to start each engine from APU air, and the APU READY light.
APU · 2-position toggle · 1 pin
Starts the APU. The switch is held electrically in ON and drops back to OFF about a minute after the second generator comes on line. ON: Starts the APU. OFF: Shuts the APU down.
APU READY · Lamp · output
Green light: the APU is running and ready to crank an engine.
ENG CRANK · 3-position toggle, spring return · 2 pins
Sends APU air to one engine's starter. Held electrically, it returns to OFF by itself once that engine's generator is on line. LEFT: Cranks the left engine. OFF: No engine cranking. RIGHT: Cranks the right engine. Starting the right engine first gives brake pressure.
FCS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Flight control system panel: rudder trim, takeoff trim, FCS reset and the guarded GAIN switch.
RUD TRIM · Potentiometer · 1 analog input
Rudder trim knob. It biases the flight control computers; the pedals do not move.
T/O TRIM · Push button · 1 pin
Button in the center of the rudder trim knob. On the ground, hold it to set roll and yaw trim to neutral and the stabilators to 12 degrees nose up for takeoff. TRIM shows on the DDI until it is let go.
FCS RESET · Push button · 1 pin
Resets flight control system faults that have cleared.
GAIN · 2-position toggle · 1 pin
Guarded. Switches the flight controls to fixed gains when air data is bad. NORM: Normal gains, guard closed. ORIDE: Fixed gains for a failed air data system.
COMMUNICATION¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Communication control panel: audio volumes, radio relay and transmit selection, IFF master and Mode 4, crypto, and the ILS channel.
VOX · Potentiometer · 1 analog input
Volume for voice-operated intercom.
ICS · Potentiometer · 1 analog input
Intercom volume.
RWR · Potentiometer · 1 analog input
Radar warning receiver tone volume.
WPN · Potentiometer · 1 analog input
Weapon tone volume, such as the Sidewinder seeker growl.
MIDS B · Potentiometer · 1 analog input
Volume for MIDS voice channel B.
MIDS A · Potentiometer · 1 analog input
Volume for MIDS voice channel A.
TCN · Potentiometer · 1 analog input
TACAN identifier tone volume.
AUX · Potentiometer · 1 analog input
Auxiliary audio volume.
COMM RLY · 3-position toggle · 2 pins
Relays one radio through the other. CIPHER: Relay in secure mode. OFF: No relay. PLAIN: Relay in plain mode.
G XMT · 3-position toggle · 2 pins
Transmits on the guard frequency with the selected radio. COMM 1: Guard on radio 1. OFF: Normal. COMM 2: Guard on radio 2.
IFF MASTER · 2-position toggle · 1 pin
NORM: Normal replies. EMER: Replies to every interrogation with the emergency code.
MODE 4 · 3-position toggle · 2 pins
How Mode 4 interrogations are reported to you. DIS/AUD: Valid interrogations show M4 OK; unknown ones also give an IFF voice alert. DIS: Valid interrogations show M4 OK; unknown ones give no warning. OFF: No indication either way.
CRYPTO · 3-position toggle, spring return · 2 pins
Handles the stored Mode 4 keys. Spring-loaded to NORM from ZERO. HOLD: Keeps the keys through shutdown. Works only with the gear down. NORM: Keys are erased when the jet is shut down. ZERO: Erases the keys immediately. Mode 4 stops working.
ILS · 2-position toggle · 1 pin
Where the ILS channel comes from. UFC: Set the channel on the UFC. MAN: Use the channel knob on this panel.
ILS CHANNEL · Rotary selector · 20 pins, or 1 analog input
Manual ILS channel, 1 to 20. Used when the ILS switch is in MAN.
ANTENNA SELECT¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Antenna selection for radio 1 and the IFF transponder.
COMM 1 ANT · 3-position toggle · 2 pins
UPPER: Upper antenna. AUTO: Picks the better antenna. LOWER: Lower antenna.
IFF ANT · 3-position toggle · 2 pins
UPPER: Upper antenna. BOTH: Both antennas, the normal setting. LOWER: Lower antenna.
OXYGEN¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Onboard oxygen generating system (OBOGS) controls.
OBOGS · 2-position toggle · 1 pin
ON: Oxygen system running. OFF: Oxygen system off.
OXY FLOW · Potentiometer · 1 analog input
Oxygen flow valve, from OFF to maximum.
MC AND HYD ISOL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Mission computer power and the hydraulic isolate override, aft on the left console.
MC · 3-position toggle, spring return · 2 pins
Turns off one mission computer. Spring-loaded from both ends. 1 OFF: Mission computer 1 off. NORM: Both on. 2 OFF: Mission computer 2 off.
HYD ISOL · 2-position toggle · 1 pin
NORM: Normal hydraulic isolation. ORIDE: Overrides the isolation valves for a ground test.
LEFT WALL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The left cockpit wall: the essential circuit breakers, the countermeasures dispense button and the nuclear weapons switch.
CB FCS CHAN 1 · 2-position toggle · 1 pin
Circuit breaker for flight control channel 1. Pull to open it. ON: Pushed in. OFF: Pulled out.
CB FCS CHAN 2 · 2-position toggle · 1 pin
Circuit breaker for flight control channel 2. ON: Pushed in. OFF: Pulled out.
CB SPD BRK · 2-position toggle · 1 pin
Circuit breaker for the speed brake. ON: Pushed in. OFF: Pulled out.
CB LAUNCH BAR · 2-position toggle · 1 pin
Circuit breaker for the launch bar. Pulling it removes power from the launch bar system. ON: Pushed in. OFF: Pulled out.
DISPENSE · Push button · 1 pin
The large red button. Dispenses chaff and flares with the current program.
NUC WPN · 2-position toggle · 1 pin
ENABLE: Enable. DISABLE: Disable. Not modeled in DCS, so it does nothing in the sim.
Left Vertical Panel¶
LANDING GEAR¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Landing gear handle with its warning light, emergency gear extension and the gear-related switches on the left vertical panel.
GEAR HANDLE · 2-position toggle · 1 pin
The wheel-shaped gear handle. It cannot be raised with weight on the wheels or with the launch bar down. UP: Gear up. DOWN: Gear down.
GEAR HANDLE LIGHT · Lamp · output
Red light in the gear handle. On while the gear is moving or a main gear link is not locked.
EMERG GEAR · 2-position toggle · 1 pin
Emergency gear extension: the gear handle turned 90 degrees and pulled. The gear falls free and locks. NORM: Handle in normal position. EMERG DOWN: Handle turned and pulled.
DOWN LOCK ORIDE · Push button · 1 pin
Push to release the lock that stops the gear handle going up with weight on wheels.
WARN TONE SILENCE · Push button · 1 pin
Silences the landing gear warning tone.
LAUNCH BAR · 2-position toggle · 1 pin
Extends the launch bar for a catapult launch. It only extends with weight on wheels. EXTEND: Launch bar down. RETRACT: Launch bar up.
FLAP · 3-position toggle · 2 pins
Picks the flight control mode for the flaps. AUTO: Flaps scheduled with angle of attack. Up on the ground. HALF: Takeoff and landing flaps, up to 30 degrees, below 250 knots. FULL: Full landing flaps, up to 45 degrees, below 250 knots.
LDG/TAXI LIGHT · 2-position toggle · 1 pin
The light on the nose gear. It only comes on with the gear handle down and the gear down. ON: Light on. OFF: Light off.
ANTI SKID · 2-position toggle · 1 pin
ON: Anti-skid braking, for runway landings. OFF: Anti-skid off, as used on the carrier.
HOOK BYPASS · 2-position toggle · 1 pin
Sets how the AOA indexer behaves with the hook up. Held in FIELD by a solenoid; it drops to CARRIER when the hook comes down or power is removed. FIELD: Indexer lights stay steady with the hook up. CARRIER: Indexer lights flash if the hook is up.
SELECTIVE JETTISON¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Selective jettison knob with the JETT push button in its center.
SEL JETT · Rotary selector · 5 pins, or 1 analog input
Picks what is jettisoned from the stations chosen with the station jettison buttons. Works with the gear up and the master arm on. L FUS MSL: Left fuselage missile. SAFE: Nothing selected. R FUS MSL: Right fuselage missile. RACK/LCHR: The stores with their racks or launchers. STORES: The stores only.
JETT · Push button · 1 pin
Push button in the center of the knob. Jettisons what the knob and station buttons select.
BRAKES¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Emergency and parking brake handle with the brake accumulator pressure gauge, lower left on the main instrument panel.
BRAKE HANDLE ROTATE · 3-position toggle, spring return · 2 pins
Turns the emergency and parking brake handle. Turn it counterclockwise and pull for the parking brake; stow it straight for the emergency brake. CCW: Toward PARK. CW: Back toward EMERG.
BRAKE HANDLE PULL · 2-position toggle · 1 pin
Pulls the emergency and parking brake handle out, or stows it. STOW: Handle stowed, brakes released. PULL: Handle pulled, brakes applied.
BRAKE PRESSURE · Needle gauge · display
BRAKE ACCUMULATOR PRESSURE
Brake accumulator pressure. About 3,000 psi is normal; the red line marks 2,000 psi.
CANOPY JETTISON¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Canopy jettison handle on the left canopy sill, just aft of the instrument panel.
CANOPY JETT UNLOCK · Push button · 1 pin
Unlocks the canopy jettison handle.
CANOPY JETT · 2-position toggle · 1 pin
Pull aft to jettison the canopy. PUSH: Stowed. PULL: Jettisons the canopy.
Left Instrument Panel¶
MASTER ARM¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Master mode buttons, master arm switch and emergency jettison button, top left of the instrument panel.
A/A · Push button · 1 pin
Selects the air-to-air master mode.
A/A LIGHT · Lamp · output
Air-to-air master mode selected.
A/G · Push button · 1 pin
Selects the air-to-ground master mode.
A/G LIGHT · Lamp · output
Air-to-ground master mode selected.
MASTER ARM · 2-position toggle · 1 pin
ARM: Weapons can be released or jettisoned. SAFE: Weapon release is blocked.
EMERG JETT · Push button · 1 pin
Hold for about half a second to jettison the stores on stations 2, 3, 5, 7 and 8.
LEFT ENGINE FIRE¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Left engine fire warning light, a guarded push button, and the fire extinguisher button with its READY and DISCH lights.
L FIRE · 2-position toggle · 1 pin
Guarded push button with the red FIRE light. Lift the guard and push to shut off fuel to the left engine and arm the extinguisher. Push again to open the fuel valve. OUT: Normal. IN: Fuel off, extinguisher armed.
L FIRE LIGHT · Lamp · output
Fire detected in the left engine or its accessory bay.
FIRE EXT · Push button · 1 pin
Discharges the fire bottle into the engine or APU whose fire button is pushed in.
READY · Lamp · output
The fire bottle is armed.
DISCH · Lamp · output
The fire bottle has been discharged.
MASTER CAUTION¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The MASTER CAUTION light, which is also its reset button.
MASTER CAUTION · Push button · 1 pin
Push to reset the master caution. Also restacks the caution messages.
MASTER CAUTION LIGHT · Lamp · output
Comes on with any caution.
LEFT WARNING LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Warning, caution and advisory lights on the left side of the glare shield.
L BLEED · Lamp · output
Bleed air leak or fire in the left engine ducting. The left bleed valve closes.
R BLEED · Lamp · output
Bleed air leak or fire in the right engine ducting.
SPD BRK · Lamp · output
The speed brake is not fully in.
STBY · Lamp · output
The ECM jammer is warming up.
L BAR RED · Lamp · output
Launch bar fault. The nose gear cannot retract.
L BAR GREEN · Lamp · output
Launch bar down with weight on wheels.
REC · Lamp · output
A threat radar is looking at you.
XMIT · Lamp · output
The ECM jammer is transmitting.
GO · Lamp · output
Countermeasures self-test passed.
NO GO · Lamp · output
Countermeasures self-test failed.
ASPJ OH · Lamp · output
The jammer is overheating.
STATION JETTISON AND GEAR LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Station jettison select buttons over the landing gear and flap position lights.
CTR · 2-position toggle · 1 pin
Selects the centerline station for jettison. Lit when selected. OFF: Not selected. ON: Selected.
CTR LIGHT · Lamp · output
Centerline station selected.
LI · 2-position toggle · 1 pin
Selects the left inboard station.
LI LIGHT · Lamp · output
Left inboard station selected.
LO · 2-position toggle · 1 pin
Selects the left outboard station.
LO LIGHT · Lamp · output
Left outboard station selected.
RI · 2-position toggle · 1 pin
Selects the right inboard station.
RI LIGHT · Lamp · output
Right inboard station selected.
RO · 2-position toggle · 1 pin
Selects the right outboard station.
RO LIGHT · Lamp · output
Right outboard station selected.
NOSE · Lamp · output
Nose gear down and locked.
LEFT · Lamp · output
Left main gear down and locked.
RIGHT · Lamp · output
Right main gear down and locked.
HALF · Lamp · output
HALF flaps selected and below 250 knots.
FULL · Lamp · output
FULL flaps selected and below 250 knots.
FLAPS · Lamp · output
Flaps not where the switch asks: above 250 knots, a flap fault, spin recovery or GAIN in ORIDE.
IFEI¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Integrated fuel and engine indicator: engine RPM, temperature, fuel flow, nozzle and oil for each engine, fuel quantity, bingo and the clock. The buttons page through it.
MODE · Push button · 1 pin
Two presses bring up the date and time for setting.
QTY · Push button · 1 pin
Steps through the tank quantities: total and internal, feed, transfer, wing, external and centerline.
UP ARROW · Push button · 1 pin
Raises the bingo fuel setting, or the value being set.
DOWN ARROW · Push button · 1 pin
Lowers the bingo fuel setting, or the value being set.
ZONE · Push button · 1 pin
Switches the time between local and zulu.
ET · Push button · 1 pin
Elapsed time: press to start, again to stop, again to resume. Hold to reset.
IFEI BRT · Potentiometer · 1 analog input
Display brightness. Only works with the lighting MODE switch in NITE or NVG.
VIDEO RECORD¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Video recorder selectors on the lower left of the instrument panel.
HMD/LDDI/RDDI · 3-position toggle · 2 pins
Picks what one recorder channel records. HMD: Helmet display. LDDI: Left DDI. RDDI: Right DDI.
HUD/LDDI/RDDI · 3-position toggle · 2 pins
Picks what the other recorder channel records. HUD: Head-up display. LDDI: Left DDI. RDDI: Right DDI.
REC MODE · 3-position toggle · 2 pins
MAN: Records continuously. OFF: Recorder off. AUTO: Records when a weapon is released.
LEFT DDI¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Left digital display indicator with its 20 push buttons and its brightness and contrast knobs.
LDDI MODE · Rotary selector · 3 pins, or 1 analog input
OFF: Display off. NIGHT: Dimmer brightness range. DAY: Brighter range.
LDDI BRT · Potentiometer · 1 analog input
Display brightness.
LDDI CONT · Potentiometer · 1 analog input
Display contrast. Not modeled in DCS, so it does nothing in the sim.
LDDI PB 1 · Push button · 1 pin
Push button 1. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 2 · Push button · 1 pin
Push button 2. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 3 · Push button · 1 pin
Push button 3. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 4 · Push button · 1 pin
Push button 4. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 5 · Push button · 1 pin
Push button 5. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 6 · Push button · 1 pin
Push button 6. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 7 · Push button · 1 pin
Push button 7. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 8 · Push button · 1 pin
Push button 8. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 9 · Push button · 1 pin
Push button 9. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 10 · Push button · 1 pin
Push button 10. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 11 · Push button · 1 pin
Push button 11. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 12 · Push button · 1 pin
Push button 12. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 13 · Push button · 1 pin
Push button 13. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 14 · Push button · 1 pin
Push button 14. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 15 · Push button · 1 pin
Push button 15. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 16 · Push button · 1 pin
Push button 16. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 17 · Push button · 1 pin
Push button 17. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 18 · Push button · 1 pin
Push button 18. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 19 · Push button · 1 pin
Push button 19. Number 1 is the lowest on the left side; the numbers run clockwise.
LDDI PB 20 · Push button · 1 pin
Push button 20. Number 1 is the lowest on the left side; the numbers run clockwise.
Center Instrument Panel¶
AOA INDEXER¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Approach angle of attack indexer to the left of the HUD. Works with the gear down and in the air.
AOA HIGH · Lamp · output
Slow: angle of attack too high.
AOA ON SPEED · Lamp · output
On speed.
AOA LOW · Lamp · output
Fast: angle of attack too low.
HUD CONTROL PANEL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
HUD symbology, brightness, video and altitude source controls under the UFC.
REJ · 3-position toggle · 2 pins
Removes symbology from the HUD. NORM: All symbology. REJ 1: Removes Mach, g, bank, the airspeed and altitude boxes and a few more. REJ 2: Also removes the heading scale, range and timers.
HUD BRT · Potentiometer · 1 analog input
HUD symbol brightness.
DAY/NIGHT · 2-position toggle · 1 pin
DAY: Full brightness range. NIGHT: Dimmer range.
BLK LVL · Potentiometer · 1 analog input
HUD video black level.
VIDEO · 3-position toggle · 2 pins
W/B: Video with symbology, white on black. VID: Video. OFF: Video off.
BAL · Potentiometer · 1 analog input
HUD video balance.
AOA BRT · Potentiometer · 1 analog input
Brightness of the AOA indexer lights. Not modeled in DCS, so it does nothing in the sim.
ALT · 2-position toggle · 1 pin
BARO: Barometric altitude on the HUD. RDR: Radar altitude on the HUD, marked R, up to 5,000 feet.
ATT · 3-position toggle · 2 pins
Attitude source for the HUD. INS: Inertial navigation. AUTO: Picks automatically. STBY: Standby attitude reference.
UFC¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Up front controller below the HUD: function buttons, option select buttons, keypad, radio volume and channel knobs, ADF switch and brightness.
A/P · Push button · 1 pin
Shows the autopilot modes in the option windows. Does not engage the autopilot by itself.
IFF · Push button · 1 pin
Shows the IFF options.
TCN · Push button · 1 pin
Shows the TACAN options and channel.
ILS · Push button · 1 pin
Shows the ILS channel and options.
D/L · Push button · 1 pin
Shows the datalink options.
BCN · Push button · 1 pin
Shows the beacon options.
ON/OFF · Push button · 1 pin
Turns the equipment picked with a function button on or off.
OSB 1 · Push button · 1 pin
Option select button 1, the top one. Picks the option shown next to it.
OSB 2 · Push button · 1 pin
Option select button 2.
OSB 3 · Push button · 1 pin
Option select button 3.
OSB 4 · Push button · 1 pin
Option select button 4.
OSB 5 · Push button · 1 pin
Option select button 5, the bottom one.
KEY 1 · Push button · 1 pin
Keypad 1.
KEY 2 · Push button · 1 pin
Keypad 2.
KEY 3 · Push button · 1 pin
Keypad 3.
KEY 4 · Push button · 1 pin
Keypad 4.
KEY 5 · Push button · 1 pin
Keypad 5.
KEY 6 · Push button · 1 pin
Keypad 6.
KEY 7 · Push button · 1 pin
Keypad 7.
KEY 8 · Push button · 1 pin
Keypad 8.
KEY 9 · Push button · 1 pin
Keypad 9.
KEY 0 · Push button · 1 pin
Keypad 0.
CLR · Push button · 1 pin
Clears the scratchpad. A second press clears the option windows.
ENT · Push button · 1 pin
Enters the scratchpad value.
I/P · Push button · 1 pin
IFF identification of position.
EMCON · Push button · 1 pin
Stops the radar, radar altimeter and datalink transmitting. Not modeled in DCS, so it does nothing in the sim.
ADF · 3-position toggle · 2 pins
Automatic direction finding on one of the radios. 1: Radio 1. OFF: ADF off. 2: Radio 2.
COMM 1 VOL · Potentiometer · 1 analog input
Radio 1 volume. Fully counterclockwise turns radio 1 off.
COMM 2 VOL · Potentiometer · 1 analog input
Radio 2 volume. Fully counterclockwise turns radio 2 off.
UFC BRT · Potentiometer · 1 analog input
Brightness of the option and scratchpad windows.
COMM 1 CHAN · Potentiometer · 1 analog input
Radio 1 channel knob: channels 1 to 20, then manual, guard, cue and maritime. Turns without end, so wire an encoder.
COMM 1 PULL · Push button · 1 pin
Pull the radio 1 channel knob to show the channel and frequency in the scratchpad for editing.
COMM 2 CHAN · Potentiometer · 1 analog input
Radio 2 channel knob, the same as radio 1. Wire an encoder.
COMM 2 PULL · Push button · 1 pin
Pull the radio 2 channel knob to edit its channel in the scratchpad.
AMPCD¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Center color display with its 20 push buttons, rocker switches and brightness knob, plus the heading and course set switches at its top corners.
AMPCD BRT · Potentiometer · 1 analog input
Turns the display on and sets its brightness.
NGT · Push button · 1 pin
Night brightness: automatic brightness control.
DAY · Push button · 1 pin
Day brightness: set with the brightness knob.
SYM UP · Push button · 1 pin
Sharper, dimmer symbols.
SYM DOWN · Push button · 1 pin
Wider, brighter symbols.
GAIN UP · Push button · 1 pin
Raises the video background brightness.
GAIN DOWN · Push button · 1 pin
Lowers the video background brightness.
CONT UP · Push button · 1 pin
Raises the contrast.
CONT DOWN · Push button · 1 pin
Lowers the contrast.
HDG · 3-position toggle, spring return · 2 pins
Heading set switch. Spring-loaded to the center; hold to move the heading bug. RIGHT: Increase. LEFT: Decrease.
CRS · 3-position toggle, spring return · 2 pins
Course set switch. Spring-loaded to the center; hold to move the course line. RIGHT: Increase. LEFT: Decrease.
AMPCD PB 1 · Push button · 1 pin
Push button 1.
AMPCD PB 2 · Push button · 1 pin
Push button 2.
AMPCD PB 3 · Push button · 1 pin
Push button 3.
AMPCD PB 4 · Push button · 1 pin
Push button 4.
AMPCD PB 5 · Push button · 1 pin
Push button 5.
AMPCD PB 6 · Push button · 1 pin
Push button 6.
AMPCD PB 7 · Push button · 1 pin
Push button 7.
AMPCD PB 8 · Push button · 1 pin
Push button 8.
AMPCD PB 9 · Push button · 1 pin
Push button 9.
AMPCD PB 10 · Push button · 1 pin
Push button 10.
AMPCD PB 11 · Push button · 1 pin
Push button 11.
AMPCD PB 12 · Push button · 1 pin
Push button 12.
AMPCD PB 13 · Push button · 1 pin
Push button 13.
AMPCD PB 14 · Push button · 1 pin
Push button 14.
AMPCD PB 15 · Push button · 1 pin
Push button 15.
AMPCD PB 16 · Push button · 1 pin
Push button 16.
AMPCD PB 17 · Push button · 1 pin
Push button 17.
AMPCD PB 18 · Push button · 1 pin
Push button 18.
AMPCD PB 19 · Push button · 1 pin
Push button 19.
AMPCD PB 20 · Push button · 1 pin
Push button 20.
ALR-67¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Radar warning receiver control panel in the lower center of the instrument panel.
RWR POWER · 2-position toggle · 1 pin
Turns the radar warning receiver on and off. With power on, the legends on the panel's buttons light. ON: On. OFF: Off.
POWER LIGHT · Lamp · output
POWER legend: the receiver is on.
DISPLAY · Push button · 1 pin
Limits the threat display to the six highest priority emitters, marked L in the status circle. Press again to show them all.
DISPLAY LIGHT · Lamp · output
DISPLAY legend.
LIMIT LIGHT · Lamp · output
The display is limited to six emitters.
SPECIAL · Push button · 1 pin
Special threat display mode.
SPECIAL LIGHT · Lamp · output
SPECIAL legend.
OFFSET · Push button · 1 pin
Spreads out overlapping threat symbols on the azimuth display. Press again to undo.
ENABLE LIGHT · Lamp · output
Offset is on.
OFFSET LIGHT · Lamp · output
OFFSET legend.
BIT · Push button · 1 pin
Shows the current self-test status on the azimuth display.
BIT LIGHT · Lamp · output
BIT legend.
FAIL LIGHT · Lamp · output
The periodic self-test found a failure.
DMR · Potentiometer · 1 analog input
Brightness of the lights on this panel.
AUDIO · Potentiometer · 1 analog input
Audio level. Not modeled in DCS, so it does nothing in the sim.
DIS TYPE · Rotary selector · 5 pins, or 1 analog input
Which threat type gets display priority, shown in the status circle. N: Normal. I: Air intercept radars. A: Anti-aircraft artillery. U: Unknown emitters. F: Friendly emitters.
DISPENSER AND ECM JETT¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Countermeasures dispenser switch and the ECM jettison button.
DISPENSER · 3-position toggle · 2 pins
BYPASS: Bypasses the programs: the throttle dispense switch releases two chaff forward, two flares aft. ON: Programs available after a five second self-test. OFF: Dispenser off.
ECM JETT · 2-position toggle · 1 pin
Releases all chaff and flares on board. Works only in the air, and lights when pressed. OFF: Out. ON: Pushed.
ECM JETT LIGHT · Lamp · output
ECM jettison selected.
ECM¶
Draft: generated from the simulator, not yet checked against a real cockpit.
ALQ-165 jammer mode switch.
ECM MODE · Rotary selector · 5 pins, or 1 analog input
OFF: Jammer off. STBY: Warming up; the STBY light is on for about five minutes. BIT: Self-test. REC: Receive only. XMIT: Jams threats.
AUX REL · 2-position toggle · 1 pin
Auxiliary release. ENABLE: Enabled. NORM: Normal.
LOWER INSTRUMENTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The cabin pressure altimeter and the standby clock.
CABIN ALT · Needle gauge · display
CABIN PRESSURE ALTIMETER
Cockpit pressure altitude, 0 to 50,000 feet.
CLOCK · Aircraft clock · display
STANDBY CLOCK
Time of day with an elapsed time function.
hour hand · Needle · 0 to 12 · 4 pins when physical
elapsed minutes · Needle · 0 to 60 · 4 pins when physical
elapsed seconds · Needle · 0 to 60 · 4 pins when physical
minute hand · Needle · 0 to 60 · 4 pins when physical
Right Instrument Panel¶
LOCK SHOOT¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Lock and shoot lights on the canopy bow above the HUD.
LOCK · Lamp · output
Radar is tracking a single target inside maximum range.
SHOOT · Lamp · output
Weapon release conditions are met. Flashes inside no-escape range.
SHOOT STROBE · Lamp · output
Flashes with a valid shot.
RIGHT ENGINE AND APU FIRE¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Right engine fire warning light and the APU fire light, both push buttons.
R FIRE · 2-position toggle · 1 pin
Guarded push button with the red FIRE light. Lift the guard and push to shut off fuel to the right engine and arm the extinguisher. OUT: Normal. IN: Fuel off, extinguisher armed.
R FIRE LIGHT · Lamp · output
Fire detected in the right engine bay.
APU FIRE · 2-position toggle · 1 pin
Push to shut off the APU and arm the extinguisher for it. OUT: Normal. IN: APU fuel off, extinguisher armed.
APU FIRE LIGHT · Lamp · output
Fire detected in the APU bay.
RIGHT WARNING LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Recorder, dispenser and threat warning lights on the right side of the glare shield.
RCDR ON · Lamp · output
The video recorder is running.
DISP · Lamp · output
A dispense program is ready for the detected threat and waits for your consent.
SAM · Lamp · output
A surface-to-air missile radar is locked on.
AI · Lamp · output
A hostile air intercept radar is locked on.
AAA · Lamp · output
A radar-directed anti-aircraft gun is tracking.
CW · Lamp · output
A continuous wave radar, probably guiding a missile.
RIGHT DDI¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Right digital display indicator, the same as the left one.
RDDI MODE · Rotary selector · 3 pins, or 1 analog input
OFF: Display off. NIGHT: Dimmer brightness range. DAY: Brighter range.
RDDI BRT · Potentiometer · 1 analog input
Display brightness.
RDDI CONT · Potentiometer · 1 analog input
Display contrast. Not modeled in DCS, so it does nothing in the sim.
RDDI PB 1 · Push button · 1 pin
Push button 1.
RDDI PB 2 · Push button · 1 pin
Push button 2.
RDDI PB 3 · Push button · 1 pin
Push button 3.
RDDI PB 4 · Push button · 1 pin
Push button 4.
RDDI PB 5 · Push button · 1 pin
Push button 5.
RDDI PB 6 · Push button · 1 pin
Push button 6.
RDDI PB 7 · Push button · 1 pin
Push button 7.
RDDI PB 8 · Push button · 1 pin
Push button 8.
RDDI PB 9 · Push button · 1 pin
Push button 9.
RDDI PB 10 · Push button · 1 pin
Push button 10.
RDDI PB 11 · Push button · 1 pin
Push button 11.
RDDI PB 12 · Push button · 1 pin
Push button 12.
RDDI PB 13 · Push button · 1 pin
Push button 13.
RDDI PB 14 · Push button · 1 pin
Push button 14.
RDDI PB 15 · Push button · 1 pin
Push button 15.
RDDI PB 16 · Push button · 1 pin
Push button 16.
RDDI PB 17 · Push button · 1 pin
Push button 17.
RDDI PB 18 · Push button · 1 pin
Push button 18.
RDDI PB 19 · Push button · 1 pin
Push button 19.
RDDI PB 20 · Push button · 1 pin
Push button 20.
IR COOL AND HMD¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Sidewinder seeker cooling switch and the helmet display brightness knob.
IR COOL · 3-position toggle · 2 pins
Cooling for the Sidewinder seekers. ORIDE: Cools all seekers now. NORM: Cools the selected missile. OFF: No cooling.
HMD · Potentiometer · 1 analog input
Turns the helmet display on and sets its brightness.
SPIN RECOVERY¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Guarded spin recovery switch and the SPN light. The real jet's manuals forbid using it; DCS models it anyway.
SPIN · 2-position toggle · 1 pin
Guarded. Puts the flight controls into spin recovery mode. NORM: Spin recovery engages by itself when its conditions are met. RCVY: Spin recovery mode whenever the airspeed is about 120 knots.
SPN · Lamp · output
Spin recovery mode.
STANDBY INSTRUMENTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Standby attitude reference, airspeed, altimeter and vertical velocity indicators with their knobs.
SARI · Standby ADI · display
STANDBY ATTITUDE REFERENCE INDICATOR
Self-contained gyro for pitch and roll, with a turn needle and slip ball below. An OFF flag shows when it loses power or is caged.
pitch · Needle · -1.5708 to 1.5708 · 4 pins when physical
bank · Needle · -3.14159 to 3.14159 · 4 pins when physical
horizontal pointer · Needle · -1 to 1 · 4 pins when physical
miniature airplane · Needle · 0 to 1 · 4 pins when physical
slip ball · Needle · -1 to 1 · 4 pins when physical
turn needle · Needle · -4.5 to 4.5 · 4 pins when physical
vertical pointer · Needle · -1 to 1 · 4 pins when physical
SAI CAGE · Push button · 1 pin
Pull to cage the standby attitude indicator.
SAI PITCH ADJ · Potentiometer · 1 analog input
Turn the cage knob to set the zero-pitch mark. Wire an encoder.
SAI TEST · Push button · 1 pin
Tests the standby attitude indicator.
STBY AIRSPEED · Needle gauge · display
STANDBY AIRSPEED INDICATOR
Indicated airspeed, 60 to 850 knots, straight from the left pitot.
STBY ALTIMETER · Altimeter · display
STANDBY ALTIMETER
Barometric altitude. The pointer turns once per 1,000 feet and the drum reads thousands. The window shows the pressure setting, set with ALT SET.
100 ft pointer · Needle · 0 to 1000 · 4 pins when physical
pressure drum, last digit · Needle · 0 to 10 · 4 pins when physical
pressure drum, middle digit · Needle · 0 to 10 · 4 pins when physical
pressure drum, first digits · Needle · 26 to 31 · 4 pins when physical
10,000 ft drum · Needle · 0 to 9 · 4 pins when physical
1,000 ft drum · Needle · -1 to 10 · 4 pins when physical
ALT SET · Potentiometer · 1 analog input
Altimeter setting knob. Also feeds the air data computer. Wire an encoder.
STBY VVI · VVI · display
STANDBY VERTICAL VELOCITY INDICATOR
Rate of climb or descent, up to 6,000 feet per minute.
RWR AZIMUTH INDICATOR¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Brightness knob of the threat azimuth display on the right side of the instrument panel.
RWR BRT · Potentiometer · 1 analog input
Brightness of the threat display.
Right Vertical Panel¶
ARRESTING HOOK¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Arresting hook handle with the HOOK light.
HOOK · 2-position toggle · 1 pin
UP: Hook up. DOWN: Hook down for an arrested landing.
HOOK LIGHT · Lamp · output
The hook is moving or is not where the handle says.
WING FOLD¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Wing fold handle: pull it out, then turn it to fold or spread the outer wings.
WING FOLD · Rotary selector · 3 pins, or 1 analog input
Turns the pulled-out handle. FOLD: Folds the wings. HOLD: Stops them where they are. SPREAD: Spreads the wings.
WING FOLD PULL · 2-position toggle · 1 pin
Pull the handle out before turning it; push it in to lock spread wings. STOW: Pushed in. PULL: Pulled out.
RADAR ALTIMETER¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Radar altitude indicator, 0 to 5,000 feet, with its low altitude warning.
RADAR ALT · Needle gauge · display
RADAR ALTITUDE
Height above the ground or water from 0 to 5,000 feet.
altitude pointer · Needle · -10 to 5100 ft · 4 pins when physical
low altitude index · Needle · -0.03 to 1 ft · 4 pins when physical
RADALT SET · Potentiometer · 1 analog input
Turn clockwise to switch it on and set the low altitude warning. Wire an encoder.
RADALT BIT · Push button · 1 pin
Push the knob to test the radar altimeter.
LOW ALT · Lamp · output
Below the low altitude warning setting.
RADALT GREEN · Lamp · output
Built-in test light.
HYDRAULIC PRESSURE¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Hydraulic pressure for system 1 (left) and system 2 (right).
HYD PRESS · Needle gauge · display
HYDRAULIC PRESSURE
System 1 powers only the flight controls; system 2 also runs the speed brake and the other hydraulic parts.
system 1 · Needle · 0 to 5000 psi · 4 pins when physical
system 2 · Needle · 0 to 5000 psi · 4 pins when physical
CAUTION LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The yellow caution lights on the right vertical panel.
CK SEAT · Lamp · output
The ejection seat is not armed.
APU ACC · Lamp · output
APU accumulator pressure too low to start.
BATT SW · Lamp · output
Battery switch ON.
FCS HOT · Lamp · output
Flight control computers are not cooled enough. Try AV COOL EMERG.
GEN TIE · Lamp · output
GEN TIE switch in RESET.
FUEL LO · Lamp · output
Less than 800 pounds in a feed tank.
FCES · Lamp · output
A flight control function has been lost.
L GEN · Lamp · output
Left generator off or failed.
R GEN · Lamp · output
Right generator off or failed.
AV COOL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Avionics cooling switch.
AV COOL · 2-position toggle · 1 pin
NORM: Normal avionics cooling. EMERG: Emergency cooling, used with FCS HOT. DCS flips this switch on each press, so the manager presses it only when the sim and the panel disagree.
Right Console¶
ELECTRICAL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Battery and generator switches with the battery voltmeter.
BATT · 3-position toggle · 2 pins
ON: Batteries connect automatically when the bus voltage drops. OFF: Batteries charge but do not connect. ORIDE: Connects the emergency battery regardless of the utility battery.
L GEN · 2-position toggle · 1 pin
NORM: Left generator on. OFF: Left generator off.
R GEN · 2-position toggle · 1 pin
NORM: Right generator on. OFF: Right generator off.
VOLTMETER · Needle gauge · display
BATTERY VOLTMETER
Utility and emergency battery voltage, 16 to 30 volts. Both needles sit at 16 with the battery switch OFF.
utility battery · Needle · 16 to 30 V · 4 pins when physical
emergency battery · Needle · 16 to 30 V · 4 pins when physical
ECS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Environmental control: bleed air source, cooling and pressurization modes, cabin and suit temperature, engine anti-ice and pitot heat.
BLEED AIR · Rotary selector · 4 pins, or 1 analog input
Where the air conditioning takes its air from. R OFF: Left engine only. NORM: Both engines. L OFF: Right engine only. OFF: No engine bleed air; ram air is used instead.
AUG PULL · Push button · 1 pin
Pull the bleed air knob to let the APU add air on the ground at low power.
ECS MODE · 3-position toggle · 2 pins
AUTO: Automatic temperature control. MAN: Manual temperature control. OFF/RAM: Air conditioning off, ram air.
CABIN PRESS · 3-position toggle · 2 pins
NORM: Normal pressurization. DUMP: Dumps cabin pressure. RAM/DUMP: Dumps pressure and brings in ram air.
CABIN TEMP · Potentiometer · 1 analog input
Cabin temperature.
SUIT TEMP · Potentiometer · 1 analog input
Anti-exposure suit temperature.
ENG ANTI ICE · 3-position toggle · 2 pins
ON: Hot air through the engine inlets. OFF: Off. TEST: Triggers the ice caution to test it.
PITOT HEAT · 2-position toggle · 1 pin
ON: Heaters on whenever there is power. AUTO: Heaters on in the air. DCS flips this switch on each press, so the manager presses it only when the sim and the panel disagree.
DEFOG¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Windshield defog handle and windshield anti-ice and rain switch.
DEFOG · Potentiometer · 1 analog input
Blows warm air on the canopy and windshield.
WINDSHIELD · 3-position toggle · 2 pins
ANTI ICE: Hot air on the windshield. OFF: Off. RAIN: Rain removal.
INTERIOR LIGHTS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Interior lighting: console, instrument, flood, chart and warning light brightness, the lighting mode and the lights test.
CONSOLES · Potentiometer · 1 analog input
Console and circuit breaker panel lighting, from OFF to BRT.
INST PNL · Potentiometer · 1 analog input
Instrument panel, UFC and vertical panel lighting.
FLOOD · Potentiometer · 1 analog input
White flood lights. No effect in NVG.
CHART · Potentiometer · 1 analog input
Chart light on the canopy arch.
WARN/CAUT · Potentiometer · 1 analog input
Brightness of the warning, caution and advisory lights in their low range.
MODE · 3-position toggle · 2 pins
DAY: Full brightness. NITE: Dimmer warning lights. NVG: Night vision goggle lighting: dim warning lights, console flood lights.
LT TEST · 2-position toggle · 1 pin
Tests the warning, caution and advisory lights, the AOA indexer and the IFEI. TEST: Test. OFF: Normal. DCS flips this switch on each press, so the manager presses it only when the sim and the panel disagree.
SENSORS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Sensor power: radar, inertial navigation, targeting pod, laser and laser spot tracker.
RADAR · Rotary selector · 4 pins, or 1 analog input
Radar power. OFF: Radar off. STBY: Warming up, no transmitting. OPR: Operating. EMERG: Operates with the safety interlocks bypassed. Pull the knob to reach it.
INS · Rotary selector · 8 pins, or 1 analog input
Inertial navigation mode. OFF: Off. CV: Carrier alignment. GND: Ground alignment. NAV: Navigating. IFA: In-flight alignment. GYRO: Gyro mode. GB: Gyrocompass backup. TEST: Test.
FLIR · 3-position toggle · 2 pins
Targeting pod power. ON: Pod on. STBY: Standby, the detector cools down. OFF: Pod off.
LTD/R · 2-position toggle · 1 pin
Lever-locked laser switch. Held in ARM by a magnet when everything else is ready. ARM: Laser can fire. SAFE: Laser blocked.
LST/NFLR · 2-position toggle · 1 pin
ON: Laser spot tracker on. OFF: Off.
KY-58¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Secure voice panel.
KY-58 MODE · Rotary selector · 4 pins, or 1 analog input
P: Plain. C: Cipher. LD: Load. RV: Receive variable.
KY-58 VOL · Potentiometer · 1 analog input
Secure voice volume.
KY-58 FILL · Rotary selector · 8 pins, or 1 analog input
Picks the fill position for the keys.
KY-58 POWER · Rotary selector · 3 pins, or 1 analog input
OFF: Off. ON: On. TD: Time delay.
RIGHT WALL¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The right cockpit wall: canopy switch, FCS BIT switch and circuit breakers.
CANOPY · 3-position toggle, spring return · 2 pins
Spring-loaded to HOLD from CLOSE. OPEN: Raises the canopy. HOLD: Stops it. CLOSE: Lowers and locks it.
FCS BIT · Push button · 1 pin
Hold while pressing FCS RESET to start the flight control self-test.
CB FCS CHAN 3 · 2-position toggle · 1 pin
Circuit breaker for flight control channel 3. ON: Pushed in. OFF: Pulled out.
CB FCS CHAN 4 · 2-position toggle · 1 pin
Circuit breaker for flight control channel 4. ON: Pushed in. OFF: Pulled out.
CB HOOK · 2-position toggle · 1 pin
Circuit breaker for the arresting hook. ON: Pushed in. OFF: Pulled out.
CB LG · 2-position toggle · 1 pin
Circuit breaker for the landing gear. ON: Pushed in. OFF: Pulled out.
Stick and Throttle¶
STICK¶
Draft: generated from the simulator, not yet checked against a real cockpit.
The control stick controls DCS lets you click. The rest of the stick is bound as joystick buttons in DCS.
WPN REL · Push button · 1 pin
Air-to-ground weapon release button.
RECCE · Push button · 1 pin
Reconnaissance event mark.
UNDESIG/NWS · Push button · 1 pin
Undesignates a target, or toggles nosewheel steering on the ground.
PADDLE · Push button · 1 pin
Disengages the autopilot and nosewheel steering while held.
THROTTLE¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Throttle controls DCS lets you click: the exterior lights master switch and the friction lever.
EXT LT · 2-position toggle · 1 pin
Exterior lights master switch. ON: Exterior lights work. OFF: All off.
FRICTION · Potentiometer · 1 analog input
Throttle friction lever.
Seat and Other¶
EJECTION SEAT¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Ejection seat handles and adjustments.
SEAT ARM · 2-position toggle · 1 pin
Seat safe and arm handle. ARMED: Seat armed. SAFE: Seat safe.
EJECT · Push button · 1 pin
Ejection handle. DCS needs three pulls.
MAN ORIDE · 2-position toggle · 1 pin
Manual override handle. PULL: Pulled. PUSH: Stowed.
HARNESS · 2-position toggle · 1 pin
Shoulder harness lock. LOCK: Locked. UNLOCK: Free.
SEAT HEIGHT · 3-position toggle, spring return · 2 pins
Spring-loaded to the center. UP: Seat up. HOLD: Stop. DOWN: Seat down.
MISCELLANEOUS¶
Draft: generated from the simulator, not yet checked against a real cockpit.
Cockpit controls that belong to no panel: rudder pedal adjustment, air vents and the video sensor tests.
RUDDER PEDAL ADJ · Push button · 1 pin
Unlocks the rudder pedals so they can be moved.
LEFT LOUVER · Potentiometer · 1 analog input
Left air vent.
RIGHT LOUVER · Potentiometer · 1 analog input
Right air vent.
L VIDEO BIT · Push button · 1 pin
Starts the left video sensor self-test.
R VIDEO BIT · Push button · 1 pin
Starts the right video sensor self-test.
HUD VIDEO BIT · Push button · 1 pin
Starts the HUD video self-test.